Mouse acceleration profile/curve

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4 comments

  • Official comment
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    Jump Desktop Support

    Jump Desktop 8.0 for iOS adds support for a quadratic acceleration curve.

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    Yabix

    I tried to play some games like resident evil 2 on my pc linked with my ipad 2018. the mouse behaves strangely. it moves too fast and rotates the camera very quickly. Will be a support for directx input mices in the future. to play mouse accelarated games?

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    Jump Desktop Support

    @Yacine: This isn't related to Jump's acceleration. Which game are you playing? This might actually be related to the game - the game might not be able to handle the way Jump injects mouse events. 

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    Yabix (Edited )

    I played Resident Evil 2 for instance. The mouse response is unaturally quickly and fast. It rotates the camera uncontrolably with tiny mouse movements. There a demo in steam where you can try this behaviour out.

    Games like Assassins Creed Origins works greatly. The problem in games in generel its ends working when the screen picture ends.. Its not comming out from the other side of the screen which is a must when playing games, because you can not rotate the camera endlessly without this behaviour. So the problem is the Mouse "stops" working when it reaches "edge" of the screen. In Shadow of the Tomb Raider for example. It is not possible to perform full rotation. The mouse rotates the camera very linear and  slowly. Correct behavior would be when it rotate the camera faster reaching the "ends" , the borders (left right) of the screen.

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