Connecting from windows 11 to Windows 10 and Unreal Engine
Hi,
I'm encountering a strange issue with an Unreal project. I set up some trigger events to activate when the mouse hovers over certain shapes. This works fine on my home computer but it doesn't seem to work for me when I'm connected to the office using Jump. The mouse isn't recognized when I'm in play mode in Unreal or it's jumping a bit.
I had a colleague log into my machine and try the exact same project, and it worked fine for him (At the office we're both using Windows 10 and the same versions of Jump and Unreal Engine 5). So, I believe the problem might be related to me running Windows 11 to connect to the office computer running Windows 10 and Unreal Engine 5.
Have you ever encountered this issue before? Is there anything I can do on my Windows 11 system to try to solve it and make it work? Additionally, I noticed that when navigating in the scene in play mode, the model jumps around a bit. I suspect it could be related to the frame rate or something similar, but it doesn't bother me too much since it works fine in the editor and only behaves strangely when I'm in game mode.
Thank you
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Official comment
Update: Attaching a physical mouse on the host machine fixed this user's issue.
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