I’m trying to get Minecraft working over fluid and I keep hitting the same issues where the mouse input isn’t grabbed by the Minecraft window (same in full screen) and the mouse goes crazy.
What is meant to happen is the the instance of Minecraft grabs the mouse so you can look around as you would in any other FPS. However this doesn’t happen - the mouse works in any of the other screens (menu/inventory etc.) - just seems to be insanely sensitive and the mouse pointer stays visible.
In running Minecraft in a Parallels VM (windows 10) and using the parallels interface (no jump desktop in the mix) I can get exacty the same thing by disabling the optimise for games so it looks like it’s an issue that has been resolved by others. I also see threads about similar issues on VMWare.
Tested with client on:
* iOS (using Citrix X1 mouse support).
* Windows 10.
Tested with host (machine being connected to) on:
* Windows 10 (Parallels)
* Windows server 2016 in desktop mode (VMWare I think).
Has anyone got thoughts on what the issue may be and how to resolve?
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