Jump Desktop Connect and Jump Desktop for Mac support completely cloudless Fluid connections. This means that you can now use Fluid without any cloud dependencies. This is useful for environments that require super-high security or otherwise don't have access to the internet.
Limitations of Cloudless Fluid Connections
- Important Security note: Team Access Control restrictions do not apply to manual connections. You are responsible for all firewall and security surrounding the connection. The connection to the machine will be allowed access as long as they can connect to the machine's IP address and they know a local user name and password. The connection will be encrypted end-to-end.
- Only available on Teams Enterprise plans.
How to Enable Cloudless Fluid On The Remote Computer
There are two ways to enable Cloudless Fluid Connections - you can use either way:
1. In your Team's dashboard use the Lock down settings feature. Specifically you'll need to turn on the Manual Fluid Connections option:
2. Alternative way if the computer does not have any access to the cloud: Open up Jump Desktop Connect on the remote computer and then click the Settings icon -> Advanced -> CHECK Fluid -> CHECK Manual Fluid Connections.
How to Connect to Computers With Cloudless Fluid Enabled
You can connect to cloudless fluid using Jump Desktop for Mac by creating a new Manual connection:
- Open up Jump Desktop for Mac. Make sure you're running Jump Desktop for Mac 8.6 or later.
- Make sure you are signed in your Teams Enterprise account. This will unlock the Cloudless Fluid feature.
- Click File -> Add New.
- You should now see a new Fluid option in the Type area. Click Fluid and enter the machine's IP address to connect.
Protocols and ports used by Cloudless Fluid
Cloudless Fluid requires the following TCP and UDP ports on the host machine. Please make sure your VPN firewall rules allow the following traffic between the host and client machines:
1. Ports: 35384, Protocol:TCP (for listening to incoming connections)
2. Ports: 35384-35390, Protocol: UDP (to switch over to UDP after a connection is established).
Note: Each concurrent connection to the host will require one UDP port. Jump will start searching for a free UDP port on the host from 35384 and continue until it finds a free port to allocate for the connection.